LABS
08:21:41
labs · founder

$ Anderson Gladney · MrPiglr

Founder of AeThex Corporation and the Labs research division. Game developer, protocol designer, reluctant academic.

Anderson Gladney
12
active experiments
6
papers published
5
open datasets
4
years of research

Anderson Gladney (online: MrPiglr) started building games before building companies. The research at Labs comes directly from things that broke in production — latency pathologies, sync failures, the gap between what game engines promise and what lands at 10k concurrent players.

Labs exists because Anderson couldn't find the research he needed anywhere else. The spatial gossip protocol (L-005) started as a solo sprint. The ZK receipt work (L-006) came from watching Passport economics not close. Both took 18+ months to prove rigorously.

The rule: if we're going to ship something to millions of players, we need to actually understand it first. Labs is where that understanding gets built.

timeline

2019

First game shipped on Roblox. Noticed the gap between what game engines promised on sync and what actually landed at scale.

2021

Began independently documenting latency pathologies in UEFN and Roblox. Built the edge-latency measurement rig that became DS-07.

2022

Founding of AeThex Corporation. Labs division established alongside it — research arm from day one, not an afterthought.

2023

Spatial gossip protocol concept developed during 48h solo sprint. Took 18 months to prove at 10k agents.

2025

First two papers accepted (SIGCOMM + CCS). Launched the residency program. First cohort: 2 researchers.

2026

Labs at 6 active experiments, 6 papers, 5 open datasets. SDK productization underway.

▲ LABS
▲ SYS: NOMINAL · ▲ NET: SECURE · ▲ AETHEX.TECH · OWNED & OPERATED BY L.A.B.S. · ▲ UPTIME: 100% · ▲ ALL EXPERIMENTS INSTRUMENTED · ▲ THREAT LEVEL: MINIMAL
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